Don T Starve Tree Monster
- For the Shipwrecked counterpart, see Palm Treeguard.
" I'm sorry well-nigh all of those trees! "
–Woodie
Treeguards are Boss Monsters that can occasionally transform from Evergreens when a nearby Evergreen is chopped down. They are initially hostile towards the wood-cutter, bold that is how they were spawned, have very high health and damage, and are capable of killing nearly unarmored characters in three strikes. They tin can exist pacified by planting new trees nearby.
Starting on Solar day 4, felling any Evergreen has a 1.33% adventure of spawning a Treeguard from a nearby Evergreen (within 15 units of distance, or just under 4 Pitchfork tiles). Later Day thirty, upwardly to two treeguards may spawn. After Day 80, up to iii Treeguards may spawn at in one case, given enough Evergreens nearby. They tin spawn from any size Evergreen tree, simply non from burned Evergreens, expressionless Evergreens, or Evergreen saplings (from recently planted Pine Cones).
A special Set Piece can be found equally soon as Day one, chosen the Living Forest, where up to ten Treeguards tin can exist found hibernating. They will turn hostile towards the thespian should they chop a tree nearby.
When chopping downwards a Lumpy Evergreen, there is also a risk for a Lumpy Treeguard to spawn, which behaves the same every bit a normal Treeguard, just looks different.
When killed, they drop Monster Meat and half dozen Living Logs. Living Logs are required to build a Shadow Manipulator, amidst other things.
Behavior [ ]
When one appears, a Treeguard aims to assault whoever chopped downwardly a tree virtually them, and follows them limitlessly, only stopping when several new trees are planted nearby. Planting a Pine Cone within 16 units has a xv% run a risk to calm them, and within 5 units away has a 33% hazard. Treeguards growl every time a pine cone is planted, even if they're sleeping.
The moment a Treeguard is pacified, it returns to the ground disguised as an ordinary tree, as if it were asleep. A Treeguard in this state does non wave in the wind, does non have a torso, and does not appear on the Map. During Wintertime, sleeping Treeguards besides don't have snowfall, making them like shooting fish in a barrel to distinguish from actual trees.
At nighttime, neutral Treeguards go to sleep, plopping down wherever they happen to be standing. If no ane chops a nearby tree or attacks the sleeping Treeguard, it will non wake upwardly until morning comes. At 24-hour interval, neutral Treeguards wander aimlessly until night comes or until they are angered over again. Neutral Treeguards can even so be put to slumber with pine cones.
A Treeguard being asleep does non stop Mobs from deciding to set on it. Pigs, Abigail, and other friendly mobs must exist kept in cheque, as they volition draw assailment from any Treeguard they hit, although the Treeguard will focus its attention on those that attack it.
If an angered Treeguard doesn't growl when the role player plants Pine Cones, it's not existence done close enough. Planting trees alee of time does not prevent Treeguards from spawning, nor does it calm them later. Attempting to chop down a tree within 20 units of any neutral Treeguard enrages it over again, though planting more copse can calm information technology once more as well. It'southward fifty-fifty possible to at-home a Treeguard after directly attacking information technology.
At that place are three sizes bachelor for Treeguards — short (70% scale), normal (100% scale), and tall (125% scale) — that spawn from Evergreens of respective sizes. A Treeguard's wellness, impairment, gainsay range, and walking speed all calibration with its size.
Treeguards exercise not come from dead Evergreens, Spiky Trees, or burnt trees.
If killed by fire, the Treeguard will not drib its usual loot, but will leave some ash and cooked Monster Meat.
Poison birchnut trees practise not count as treeguards due to their differences in behavior and ability.
Hunting [ ]
Each tree felled has a 1.33% chance of summoning a Treeguard. Having trouble with this is quite normal. A way to speed upward this process is to get help chopping copse past befriending Pigs. They chop trees if they see the player exercise information technology, and they continue to chop them down until the role player runs abroad. If the Pigs spawn Treeguards, the Treeguards will attack the Pigs instead of the actor.
A expert manner to find Treeguards in DST is by chopping trees as Woodie, every bit he has a higher chance to spawn Treeguards in the multiplayer version of the game.
Another style to summon a Treeguard faster is to burn down many trees in a cluster and keep a small, newly planted tree next to the cluster. Each burnt tree will count equally a regular tree when chopped and will take considerably less time to chop than healthy trees. Chop the burnt trees while the newly planted tree is tier 1 to make the ensuing battle easier, and plant ii or three more trees well-nigh the cluster if one wants to spawn multiple Treeguards.
Combat [ ]
Treeguards have a great deal of wellness, simply are slow. An effective fashion to wear the monster downwardly is by dodging its set on, so running in to strike three–4 times before dodging again, although this will bleed Sanity considerably. This method works especially well with Woodie's Beaver class.
Leading a Treeguard to other hostile creatures or vice versa is another constructive mode to kill either. Pigs volition attack them on sight, and multiple Pigs can hands disorient a Treeguard by the hit-and-run tactic. Treeguards can exist easily tricked into fighting stiff mobs such as Clockwork Rooks, Deerclops or Tentacles.
If a Treeguard walks through or nigh burn (such as flaming Copse or a Campfire), it can catch fire and take damage over time. Treeguards have a very long time to dice this fashion, and their almost useful drib (Living Logs) will turn to ash when they are killed, therefore it is not reccomended to use this strategy unless in that location are no other options available for eliminating the Treeguard. It's strongly brash to lead burning treeguards abroad to an area with no or few combustible objects to avoid comprising an unabridged woods.
They tin can be put to slumber using the Pan Flute or Sleep Darts. A Treeguard takes four blasts from the Water ice Staff to be frozen.
Number of Hits [ ]
Below is the number of hits it takes with each weapon to impale a Treeguard when playing with characters with a default damage modifier. The Weather Hurting is not included due to the random nature of its projectile.
Item | Minor | Medium | Tall |
---|---|---|---|
3 | iii | 4 | |
7 | 9 | 12 | |
nine | 12 | fifteen | |
eleven - 14 | 15 - twenty | 19 - 25 | |
| 11 | 15 | 19 |
≥fourteen | ≥nineteen | ≥24 | |
14 as | 19 every bit | 24 every bit | |
21 | 30 | 37 | |
21 - 42 | 30 - 59 | 37 - 74 | |
21 | thirty | 38 | |
24 (14 ) | 34 (20 ) | 42 (25 ) | |
| 31 | 45 | 56 |
31 | 45 | 56 | |
35 | 50 | 63 | |
62, 47 or 35 | 89, 67 or 50 | 111, 84 or 63 | |
36 | 51 | 64 | |
36 - 71 | 51 - 101 | 64 - 127 | |
39 - 78 - | 56 - 111 - | 69 - 138 - | |
| 42 | 59 | 74 |
42 | threescore | 75 | |
48 | 68 | 85 | |
49 (30 ) | 70 (42 ) | 87 (52 ) | |
| fifty | 71 | 89 |
53 | 75 | 94 | |
| 62 | 89 | 111 |
62 (21 ) | 89 (xxx ) | 111 (37 ) | |
69 | 99 | 123 | |
71 | 101 | 126 | |
| 78 | 111 | 138 |
103 | 148 | 184 | |
105 | 150 | 188 | |
| 124 | 177 | 221 |
155 | 221 | 276 | |
| 495 | 706 | 883 |
Tips [ ]
- Non-aggressive Treeguards can be kept around to fight other mobs, such as Pigs, Tentacles, and fifty-fifty other boss monsters. They can soften or impale the enemies, thanks to their loftier health and damage.
- If the role player dies and respawns, the Treeguard will be pacified.
- Spiders will not attack a Treeguard if information technology steps on the spider web outside their nest.
- Mobs and bosses that can knock down trees (a Clockwork Rook or Bearger, for example) can crusade a Treeguard to spawn. Treeguards that spawn this way volition attack the mob that knocked down the tree that acquired them to spawn.
- A simple way to detect a sleeping pacified Treeguard is by hovering an Axe over trees. The prompt for a regular tree is "chop", whereas the prompt for a Treeguard is "attack".
- Another option would exist to cheque to run across if the tree has an insanity aureola.
- Treeguards are notably more flammable than other Mobs, meaning it is possible to lure them into fires to damage them from a safe distance. It should noted that this method is time consuming, so the Player volition probable take to retreat near Night by pacifying the Treeguard or Knocking them out. Fire volition fire the dropped living logs as well so it's best to cease it off near its death.
- Treeguards that are hostile towards a player will alter their assault target when another Mob, such as a Pig or a Hound, attacks information technology. After the Treeguard takes out the new target, it will remain neutral.
- In Don't Starve Together, Abigail is an easy way to lose a Treeguard's aggro, as information technology will become neutral if she is dispelled while it is targeting her. She can even safely be summoned again immediately after.
- If the player has caused a Bee Queen Crown, the player can lure a agglomeration of Treeguards into a boxed area and provide a sanity station.
Trivia [ ]
- Alpine Treeguards have the highest amount of health of all the vanilla mobs, and they deal the most damage to other mobs (not to the player).
- In the game files, the Treeguard is named "Leif", which is a male given name of Scandinavian origin. Here, information technology could be derived from the Old Norse name Leifr (nominative case), meaning "heir" or "descendant," only it'due south more likely a pun on the word "foliage."
- Sometimes later on existence chased for a while, the Treeguard will walk around randomly, not attacking the role player. If this happens, one may utilize this time to get ready to fight information technology again, considering it volition begin attacking the next morning (even if it went passive right after morn).
- Treeguards may take been inspired by the Ents in J.R.R. Tolkien's The Lord of the Rings or like creatures (such as Treants) from other fantasy books, movies, games, and lore.
- In older versions of the game, the audio played when a player swung a weapon was the same sound a Treeguard makes while swiping.
- The Treeguard is the simply neutral Boss Monster in the base game and Reign of Giants DLC. Shipwrecked DLC added Tiger Shark, which is also neutral towards the player.
- Mobs that tin can destroy trees, such as Clockwork Rooks, likewise spawn Treeguards if they accept down plenty trees. This could pb to Treeguards existence interesting allies in boss fights.
- If the actor spawns a Treeguard while underground, exiting to the surface and returning does non end information technology from chasing them.
- A tall Evergreen Treeguard was featured as the antagonist to Woodie in the Don't Starve Together animated short Tree'south a Oversupply.
Bugs [ ]
- If the histrion attempts to employ a Straw Curl to slumber while in gainsay with a nearby Treeguard, the game volition non selection it upwards as being "too dangerous", and the grapheme volition awake the next twenty-four hour period with the Treeguard still attacking.
- It seems with the Strange New Powers update, when a big Treeguard is summoned and the player leaves the game after a short while, there is a chance it will become (and stay) a medium-sized Treeguard. It is unknown if wellness and attack power values are left the aforementioned every bit a big Treeguard.
- Fighting other mobs in the presence of a neutral Treeguard, whether walking around or sleeping, will cause that season's boss monster music (for case, "East.F.S." for Summertime in the vanilla game or Autumn in RoG) to play without the Treeguard becoming aggressive towards the histrion. This also happens when fighting near a Spider Queen or other Boss Monsters (e.g. attacking Moslings well-nigh their female parent Moose/Goose), whether the ordinary mobs are related to the boss or not.
- If the thespian eats a cooked mandrake while beingness attacked past a Treeguard, information technology will cause the actor to wake up the next morning with the Treeguard pacified.
- A Treeguard may spawn from planted saplings. Information technology is unknown if this is really a bug or intended.
- On rare occasions when chopping down a tree, a Treeguard will spawn from said tree, which will outcome in a crash.
- In DST, however, this will not result in a crash.
Gallery [ ]
Mobs view | |
Hostile Creatures | Batilisk • Cave Spider • Clockwork Bishop (Damaged) • Clockwork Rook (Damaged) • Clockwork Knight (Damaged) • Dangling Depth Dweller • Depths Worm • Ewecus • Frog • Guardian Pig • Ghost • Shadow Creature • Hound (Red • Blue) • Killer Bee • Lureplant • MacTusk • Merm • Mosquito • Spider • Spider Warrior • Spitter • Tallbird • Tentacle (Big Tentacle • Baby Tentacle) • Wee MacTusk (Varg • Birchnutter • Poison Birchnut Tree ) (Crocodog (Blue • Yellow) • Dragoon • Floaty Boaty Knight • Flup • Pirate Ghost • Poisonous substance Mosquito • Serpent • Poison Snake • Sea Hound • Spider Warrior (Venomous) • Stink Ray • Swordfish • White Whale ) (Ancient Spirit • Giant Grub • Gnat Swarm • Hanging Vine • Iron Hulk • Mant • Masked Pig • Poison Dartfrog • Scorpion • Snaptooth • Spider Monkey • Vampire Bat • Viper • Weevole ) (Ancient Sentrypede • Clay Hound • Clay Varg • Cookie Cutter • Precious stone Deer • Mumble Bee • Horror Hound • Lavae • Moonrock Pengull • Naked Mole Bat • Shadow Pieces • Shattered Spider • Rockjaw • Varglet ) |
Boss Monsters | Ancient Guardian • Deerclops • Spider Queen • Treeguard (Bearger • Dragonfly • Moose/Goose ) (Quacken • Sealnado • Tiger Shark ) (Palm Treeguard ) (Ancient Herald • Big Iron Hulk • Queen Womant • Pugalisk ) (Bee Queen • Klaus • Malbatross • Reanimated Skeleton • Toadstool • Lord of the Fruit Flies • Angelic Champion ) |
Neutral Animals | Bee • Beefalo • Bunnyman (Beardlord) • Koalefant • Krampus • Pengull • Pig (Werepig) • Rock Lobster • Snurtle • Slurtle • Smallish Tallbird • Splumonkey (Buzzard • Catcoon • Mosling • Volt Caprine animal ) (Bluish Whale • Bottlenose Ballphin • Prime Ape • H2o Beefalo • Wildbore ) (Elderberry Mandrake • Hippopotamoose • Mant • Piko • Platapine • Pog ) (Gnarwail • Saladmander • Skittersquid • Sea Weed • Mush Gnome ) |
Passive Animals | Babe Beefalo • Butterfly • Chester • Crow • Gobbler • Mandrake • Rabbit (Beardling) • Redbird • Smallbird • Snowbird (Glommer • Moleworm ) (Cormorant • Crabbit (Beardling) • Dogfish • Doydoy • Fishermerm • Jellyfish • Packim Baggims • Parrot Pirate • Rainbow Jellyfish • Seagull • Seal • Sharkitten • Wobster ) (Parrot • Toucan ) (Dung Beetle • Kingfisher • Pangolden • Parrot (Bluish) • Peagawk • Dove • Ro Bin • Thunderbird ) (Canary • Carrat • Actress-Adorable Lavae • Grass Gekko • Hutch • Moon Moth • No-Eyed Deer • Puffin • Woven Shadow ) |
Traders | Pig King (Yaarctopus ) (Banker • Beautician • Collector • Erudite • Farmer • Florist • Hatmaker • Hunter • Miner • Mayor Truffleston • Grunter Queen • Professor • Shopkeep • Conductor • Worker ) (Antlion ) |
Other | Abigail • Charlie • Maxwell (BFB • Maxameleon ) (Bernie • Critters • Gestalt • Woby ) |
The Forge | Battlemaster Pugna • Boarilla • Crocommander • One thousand Forge Boarrior • Infernal Swineclops • Magma Golem • Pit Pig • Rhinocebro • Scorpeon • Snortoise |
The Gorge | Baton • Mumsy • Quondam Beefalo • Pebble Crab • Pigeon • Pipton • Sammy • Swamp Squealer • Swamp Hog Elderberry |
Source: https://dontstarve.fandom.com/wiki/Treeguard
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